

EHARPER256, author of Walpurgis, the mod I personally play with MMDoom most of the time and which provided inspiration for some of the monster abilities AlpacaNox, author of "MM7 in Doom" proof-of-concept project that served as a starting point for MMDoom Zan, author of Hedon, which heavily inspired me to turn my attention to GZDoom GZDoom, it's devs and community for being so awesome
Gzdoom load wad series#
New World Computing for Might & Magic and Heroes series but will only attempt that if I get smb to help on the project, everything goes (spriting/scripting/mapping) I like the idea of making level(s) using Might & Magic textures and props, or even a gameplay mod I want to do additional UI FX for elements, auras, Heretic/Hexen/certain WADs support, more spells/projectiles, death/pain vfx, etc. development will continue, this is my first GZDoom mod, there is much to learn and a lot to do, I would appreciate your feedback! I recommend turning the Bloom ON in GZDoom postprocessing settings, makes projectiles look pretty. MMDamNums_WoC.pk3 - use this instead of previous file if you play w/ Wrath of Cronos mod MMDamNums.pk3 - Xaser's DamNums mod in included w/ a LANGUAGE file for MMDoom In it's Object, add every mod name in load order so it looks smth like this:Ĭ:\.\gzdoom.exe -file Avactor.wad nashgore.pk3 Walpurgis.pk3 MMDoom.pk3 MMdamnums.pk3
Gzdoom load wad install#
Install GZDoom and create a shortcut for gzdoom.exe. Installation: There are several ways to install Doom mods, I prefer to create a shortcut for every mod combination. All Monsters - all monsters are mixed together Chaos - an army of Fortress, Stronghold and Cove unitsĥ. Order - an army of Castle, Tower and Rampart unitsĤ. Dark - an army of Necropolis, Dungeon and Inferno unitsģ. Random Faction (default) - random faction is chosen each time the map loadsĢ. DamNums mod by Xaser included: your damage is shown in colored mumbers representing the elementsġ. Water > Fire Fire > Earth Earth > Air Air > Water Elements system: each monster is assigned an element determining its resistances and weaknesses monsters infight based on what "species" they belong to, with each faction having three
Gzdoom load wad mods#
compatibility with most WADs and gameplay mods for Doom, recommendations below monsters are created using sprites and sounds from Might & Magic VI-VIII and Heroes 3 games 60 monsters separated into three factions according to M&M lore and specifically HoMM3 city lineups
